Difference between revisions of "Warmaster - Alternate Units"

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(Dark Elf Corsairs)
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== Bretonnia Knights Errant ==
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<gallery>
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file:WMBrt Knights Errant 1.jpg|<center>Bretonnian Knights Errant 1<br>GW Code 99061203012
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file:WMBrt Knights Errant 2.jpg|<center>Bretonnian Knights Errant 2<br>GW Code 99061203012
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file:WMBrt Knights Errant 3.jpg|<center>Bretonnian Knights Errant 3<br>GW Code 99061203012
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</gallery>
  
 
== Dark Elf Corsairs ==
 
== Dark Elf Corsairs ==
 
 
 
<gallery>
 
<gallery>
 
file:WaMaDE-09a.jpg|<center>Dark Elf Corsairs Command<br>GW Part 99061212006
 
file:WaMaDE-09a.jpg|<center>Dark Elf Corsairs Command<br>GW Part 99061212006

Revision as of 01:31, 4 January 2017

Back to the Warmaster Collectors Guide contents page

In the early days of Warmaster, GW sometimes produced alternate units which could be used to add some variety to troops in an army. Most of these went out of production around 2003-4.

Bretonnia Knights Errant

Dark Elf Corsairs

Dwarf Hammerers

Lizardmen Slann Mage Priest on Palaquin


Empire : Mortar, Knights Panther, Knights of the White Wolf, Knights of the Blazing Sun, Elite handgunners, Elite Halberdiers. Steppe Horse Archers High-Elves : Swordmen of Hoeth, Phenix Guard, Dragon Princes of Caledor Orcs & Gobs : Gobelin Mortars, Savage orc Boys, Savage orc Boar Boys, Forest Gobelins, Gobelin Spider Riders Bretonnia : Knight Errant Chaos : Chaos Norse Marauders Undead : Giant Scorpion